Tak berapa lama lagi kita akan memasuki Closed Beta Game Ragnarok Online dibawah naungan Publisher Gravindo dimana kita disuguhkan dengan Patch Ragnarok Classic. Begitu banyak hal menarik mengenai Ragnarok classic, salah satunya mengenai "Card Combo atau kartu kombo". Dimana beberapa kartu dalam 1 set yang telah ditentukan akan memberikan bermacam-macam bonus status, damage atau efek yang dapat memudahkan playeruntuk leveling, PVP , atau WOE.
Untuk mengingatkan kembali kenangan tentang Ragnarok Classic, berikut beberapa Kombo Kartu dalam Game Ragnarok Online, Check this out..
-=Archer Combo=-
Cards:
Merman (Foot Gear)
Cruiser (Weaponry)
Anolian (Armor)
Alligator (Accessory)
Dragon Tail (Garment)
Effect:
HP Recovery +10%
SP Recovery +10%
Long Range Physical Attack Damage +20%
AGI +6
DEX +3
Flee +10
Seeking Attack +20%
+5% More EXP from Brute monsters
Chance of casting 'Coma' when attacking
10% More Damage with Critical Attacks
CRIT +7 on Brute Monsters
Chance of casting Improve Concentration on the user when
receiving
Physical damage.
If the user has mastered the skill at level 10, it will cast
level
10 Improve Concentration.
Receive 5% less damage from Long Range Physical attacks
+5% More damage with Double Strafe and Arrow Shower Skills
Description: This combo is a must have for dex/agi Snipers.
The
additional 20% damage, along with the dex, agility, and flee
boosts really help. If you have a decent about of luk,
you'll also
be dealing better damage with crits. The HP/SP recovory
bonuses
are wonderful as well. The only downside to this combo, in
my
opinion is the auto-casting Improve Concentration more than
half
of the time that you ever recieve damage, and that can eat
up your
sp. A great combo overall, though.
-=Thief Combo-=
Cards:
Shinobi (Accessory)
The Paper (Weaponry)
Wanderer (Garment)
Wild Rose (Foot Gear)
Zhu Po Long/Dancing Dragon (Accessory)
Effect:
+20% more damage with Critical attacks
Attack Speed +5%
Walking Speed +5%
Gain 1 SP with each attack
AGI +8
STR +5
Critical +3
Perfect Dodge +5
Flee +20
Skills do not use Gemstones
Chance of casting level 5 Cloaking when user receives
Physical damage
Description: If you are a critical assassin, then this combo
is for
you. In addition to the extra 20% damage, the added attack
speed, str,
crit, and agi will really help you do dish out the damage
quickly. You
never know when that auto cloaking could save you. You'll be
able to
venom dust all you want without having to worry about red
gemstones.
The 20 flee is just as good as a whipser, and the extra 5
perfect
dodge adds an extra 5% chance for the opponent to miss you.
This is a
great combo.
-=Mage Combo=-
Cards:
Bloody Butterfly (Accessory)
Miyabi Doll (Foot Gear)
Parasite (Shield)
Evil Nymph (Head Gear)
Loli Ruri (Armor)
Harpy (Garment)
Effect:
Spell Casting cannot be interrupted
Chance of casting level 3 Heal on user when recieving
Physical damage
Max HP +500
Max SP +50
Max SP +10%
DEF +6
MDEF +5
INT +1
+10% more damage with Fire, Cold, and Lightning Bolt skills
Casting time +15%
MATK +3%
+20% Tolerance against Neutral attacks
+5% more damage with Napalm Beat
+5% more damage with Frost Diver
+5% more damage with Fire Wall
Description: Not a bad combo for any build of Wizard/Sage.
You won't
need a phen card, bloody butterfly takes care of that, and
you'll
also be able to cast faster than the people who use phen's.
The extra
HP/SP never hurt, and 6 DEF is great from cards, not to
mention the
20% resistance against nuetral attacks (That's just like a
raydric
right there!) . Various damage bonuses help out along with
the extra
3% matk. Not a bad combo, especially since it works with so
many
builds.
-=Swordsman
Combo=-
Cards:
Assaulter (Weaponry)
Freezer (Foot Gear)
Heater (Accessory)
Permeter (Head Gear)
Solider (Armor)
Effect:
+10% damage with Critical attacks
Critical +7 on Demi-Human monsters
Critical +3
Perfect Dodge +3
DEF +2
MDEF +2
Chance of casting level 1 Weapon Perfection on user when
attacking
HP Recovery +50%
Chance of gaining ‘Red Potion’ each time an enemy is killed
Max HP +20%
Max HP +300
STR +10
Red, Yellow, and White Potions restore 50% more HP
Do 10% more damage with Bash if Shoes are upgraded to +10
+15% Tolerance against Shadow Property attacks
+15% Tolerance against Undead Property attacks
Description: In my opinion, this combo isn't all that great.
The HP
bonuses and the 10 str are not bad at all, but those are
pretty much
the only great things about this combo. Get it if you want,
but I
wouldn't reccomend it.
-=Merchant
Combo=-
Cards:
Baby Leopard (Armor)
Hylozoist (Accessory)
Myst Case (Head Gear)
Raggler (Foot Gear)
Zipper Bear (Weaponry)
Effect:
Chance of transmogrifying a monster while fighting
Restores 1 SP with each attack
+20% Damage with Mammonite
LUK +13
STR +1
VIT +1
ATK +30
Chance of getting ‘Old Purple Box’ when a monster is killed
Chance of getting ‘Gift Box’ when a monster is killed
20% Chance of reflecting a magic spell back at the caster
Weapon cannot be damaged
Armor cannot be damaged
Description: Another combo that is not too great, although
it is
not as crappy as the Swordsman one. 13 luk can help out with
forging, and you never know when an OPB or gift box will pop
up.
Regaining one sp with each attack helps a lot if you are a
battle
smith. If you had a Two Handed Axe[2] and two Zipper bear
cards,
the sp effects would cancel eachother out, but you would
have a
whopping extra 60 attack added, and that combined with the
Master
Smith's 'Power Thrust Max' Skill can really deal some
damage.
-=Acolyte Combo=-
Cards:
Cookie (Accessory)
Enchanted Peach Tree (Shield)
Fur Seal (Weaponry)
Geographer (Armor)
Rideword (Head Gear)
Effect:
Chance of casting level 2 Blessing on the user when taking
Physical
Damage
Chance of casting level 1 Heal on the user when attacking
If the user has Heal at level 10, then level 10 Heal will be
cast
instead
Cast Time -10%
VIT +10
INT +1
LUK +2
MDEF +1
Accuracy +10
Flee +3
-30% damage from Devil and Undead monsters
+5% EXP from Devil and Undead monsters
Critical +9 on Devil and Undead monsters
+10% Damage with Holy Light
Description: This combo is great for Priests/High Priests.
The
faster casting time will help you do all those buffs faster,
and
the added vit will help you to survive a lot longer. It also
has
some great bonuses for Devil/Undead monsters, and that is
what
you will most likely be battling as you level up. Sometimes
you
wont even have to manually heal yourself when you take
damage!
-=Clock Tower
Combo=-
Cards:
Clock (Armor)
Clock Tower Manager (Head gear)
Punk (Garment)
Alarm (Foot Gear)
Effect:
INT +1
Cast Time -10%
DEF +3
MDEF +3
Max HP +300
VIT +1
Chance of casting level 1 Sight around the user when
receiving
physical damage
100% Chance to cast level 1 Quagmire around the user when
receiving
physical damage
If the user has Quagmire Level 5, then level 5 will be cast
instead
100% Chance to cast level 3 Guard on the user when receiving
physical
damage
If the user has level 10 Guard, then level 10 will be cast
instead
Description: This isn't a class-specific combo, but it has 4
cards so
I'd say it deserves to fall into the major category. This
combo can
really be used for any class, but I would reccomend it for a
acolyte,
crusader, or mage type character.
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
[ Minor Combos ]
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
-=Mummy Combo=-
Cards:
Ancient Mummy (Shield)
Mummy (Weaponry)
Effect:
Chance of casting Level 5 Signum Crucis on an enemy when the
user
receives damage
Seeking Attack +20
Accuracy +20
-=Beach Combo=-
Cards:
Crab (Weaponry)
Shell Fish (Weaponry)
Aster (Weaponry)
Effect:
+30% Damage to Aster
ATK +15
+30% Damage to Water Property Monsters
30% Chance of gaining ‘Raw Fish’ item when a Fish Monster is
killed
+30% Damage to Shell Fish
+30% Damage to Crabs
-=Mouse Combo=-
Cards:
Cramp (Head gear)
Tarou (Accessory)
Effect:
Chance of gaining a certain amount of Zeny each time a
monster is
killed
STR +5
-=Dark Lord Combo=-
Cards:
Dark Illusion (Head gear)
Dark Lord (Foot Gear)
Effect:
Cast Time -20%
Max HP +20%
Max SP +20%
Chance of Casting Level 5 Meteor Storm when the user
receives physical
damage
-=Fly Combo=-
Cards:
Dragon Fly (Garment)
Chonchon (Foot Gear)
Effect:
AGI +2
Flee +20
-=Rabbit Combo=-
Cards:
Lunatic (Weaponry)
Eclipse (Garment)
Effect:
VIT +1
LUK +1
Flee +18
CRIT +1
Perfect Dodge +1
-=Peco Combo=-
Cards:
Peco Peco (Armor)
Grand Peco (Head Gear)
Effect:
Chance of casting level 1 Gloria on the user when receiving
physical
damage
DEF +3
VIT +3
Max HP +10%
-=Bear Combo=-
Cards:
Grizzly (Armor)
Bigfoot (Shield)
Increased chance of casting blind on an enemy when the user
receives
physical damage
-30% Damage from Insect type monsters
-=Hatii Combo=-
Cards:
Hatii (Armor)
Hatii Bebe (Weaponry)
Effect:
Increased chance of casting level 3 Frost Diver when attacking
50% Chance of freezing an enemy when receiving physical
damage
-=Incubus/Succubus
Combo=-
Cards:
Incubus (Head Gear)
Succubus (Armor)
Effect:
INT +4
SP Recovery +30%
Max SP +150
VIT +4
HP Recovery +30%
Max HP +1000
-=Ghost Combo=-
Cards:
Quve (Accessory)
Lude (Accessory)
Effect:
20% of casting level 1 Endure on a Novice or Super Novice
when
recieving physical damage
Chance of casting level one Increase Agility on a Novice or
Super
Novice when recieving physical damage
Max HP +300
Max SP +60
-=Poring Combo=-
Cards:
Poring (Armor)
Mastering (Accessory)
Effect:
LUK +2
Flee +18
Perfect Dodge +1
-=Nightmare
Combo=-
Cards:
Nightmare (Head Gear)
Nightmare Terror (Armor)
Effect:
Immunity to Sleep
AGI +1
Increased chance of casting Curse on an enemy when the user
receives
damage
-=Owl Combo=-
Cards:
Owl Baron (Accessory)
Owl Duke (Accessory)
Effect:
Chance of casting Level one Lex Aeterna on an enemy while
attacking
Chance of casting Level 3 Impositio Manus on user while
attacking
Chance of casting level 4 Lightning Bolt on an enemy while
attacking
-=Frog Combo=-
Cards:
Toad (Garment)
Roda Frog (Armor)
Effect:
Max HP +400
Max SP +50
Flee +18
Perfect Dodge +1
-=Skeleton Combo=-
Cards:
Skeleton Prisoner (Armor)
Skeleton (Weaponry)
Effect:
Increased chance of casting Sleep on an enemy when receiving
physical
damage
ATK +10
2% chance to Stun an enemy when attacking
-=Wolf Combo=-
Cards:
Vagabond Wolf (Garment)
Wolf (Weaponry)
Effect:
STR +1
Flee +18
ATK +15
CRIT +1
-=Locust Combo=-
Cards:
Vocal (Garment)
Rocker (Armor)
Effects:
DEX +1
Flee +18
MDEF +3
-=Undead Kid
Combo=-
Cards:
Munak (Shield)
Bongun (Accessory)
Hyegun (Garment)
Effects:
All Stats +1
Flee +15
Crit +1
Chance of casting level 1 ‘Bash’ when attacking. Bash skill
pushes
enemy back 5 cells
Take 100% more Damage from Munaks
Def +1
+15% Tolerance against Stone Curse
+5% Resistance against Earth property
Kira-kira combo card apa lagi ya yang kurang ??
ada yang bisa nambahin.
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